TOO MANY WORDS - A SCHOLAR'S GUIDE This tome is set in the ancient Library of Argos, in the year 5100 F.A. The Library reveals its secrets only to those who can prove they are clever enough to appreciate them. This is no easy task, for its customs are abstruse, academic and, to speak frankly, absurd. Take note of everything, however baffling it may appear at the time. All may become clear later on. Or it may not. Note what you need to remember on a piece of paper, for even the sturdiest warrior can carry only so many books. Those who understand Arcane Lore will find a warmer welcome in the Library than the ignorant. Three doors lead out of the lobby into different parts of the Library itself. The books in the lobby do their best to explain how to get through. Should they fail, the podium may understand them better. Much of what lies in the left wing of the building is useless until the right has been studied. Much else is useless at any time. RIGHT DOOR If a book is too faded to read, try a brighter light. Don't ignore the histories; though you may not want to know, you may meet one that does. Clues to the combination of the blue urn can be found in the books around it. Copy them onto a piece of paper, so that you can see all of them at once. LEFT DOOR The meaning of the symbols is known to those who have read of the ancient languages. Whether it is worth knowing is a matter of opinion. The four sets of posts on which they are inscribed must be visited in a certain order. Begin at the left. Beware the sound you will hear there, for if you hear it beside any other posts, you have broken the sequence and must begin again. When you complete the sequence, a gap will appear in the line of posts to the south, by which you can pass through to the Lock Rooms. To unlock the central room, let the others have in each row an Equal Sum. CENTRAL DOOR More books, a spare cloak, and the steps up to the next floor. Nothing difficult here, but the next floor is another matter. Before going upstairs, collect as many books on the history and customs of the various kingdoms as you can carry, and discard all the others. They will come in very useful later. Before attempting the Babel Jars, you must use a tray to cover the grid in the middle of the floor. This done, you will need something large enough to block the hole in the West Jar. You must also make proper use of the Babel Scroll, which is marked with a fish. After completing this and the East Jar, you are ready to follow the instructions on the North Jar. If your money runs out, inspect the things you have, and see if any has been overlooked. To reach the fountains, you must solve all the riddles posed. If the path remains blocked, try different ways of putting the answer, and be careful with capital letters. Each fountain is connected to two others. Pull the lever up and it drains into one; pull the lever down and it drains into the other. Experiment with the levers and note where the water ends up. The vital fountain is the first on the left as you come from the Babel Jars. Fill this and the way opens. The only way to pass the stone figure is to answer its questions correctly. You are allowed as many tries as you like. This is well, for sometimes an answer will be rejected for no apparent reason. Speak as briefly as may be - not "three" but "3", not "the Priest" but "Priest" only. THE PATTERN The true sequence is also the most obvious. Where there are two possibilities, the correct one lies neither ahead nor behind. Should anything be wrong, return to the ground floor and try to supply what is wanting. To those who appreciate fine puzzles, those in the Library are a reward in themselves. If you are cunning enough to complete them all, other rewards may be in store. Good luck.