#------------------------------------------------------------------------------- # This pretty much is right, but there's alot that ain't. So rewrite this with # the "real" details at some point. # # ID # A unique identifier for this encounter. Used as a reference on Spaces. # Should be less than 30 characters long. # # Name # Appears on the top of the Encounter card. # # Type (Default is Any) # Valid values are Any, Special, Trap, Crypt, Dungeon, Stranger, and Shrine. # 'Any' means it can be used for any tile type. 'Special' means never placed # randomly. # # Description # Displays to the right of the picture. Use the "\" to denote a carriage # return. # # Picture # Name of picture for card display. # # Random (Default is No for Quest file encounters, Yes for all others) # Set to Yes if you want it used when placing random Encounters on Spaces. # Set to No if you do not want it used randomly. # # Duration (Default is OneTime) # OneTime - Effects happens once, then is discarded. # Permanent - Effect goes off every time you encounter it. # Visits X - Effect goes off for X visits, then is discarded. # # Trigger (Default is Always) # Instant - Effects Result1 run, but no card is displayed. # Always - Effects Result1 run each time you encounter. Button says "Ok". # Fate - This fires up a fate roll. # Merchant - Works just like table, but the effects should generate items. # And items are then listed for sale at cost. # YesNo - Answer Yes or No. Effects are Yes: Result 1; No: Result 2. # Plot X1, X2, X3 - Item IDs X1, X2, X3 are required. Placed on the card, # the Encounter destroys the items, runs Result 1 Effects # and is discarded. # Gold X - Answer Yes or No. X is the amount of gold necessary for Yes. # Effects are Yes: Result 1; No: Result 2. # # Target (Default is Delver) # Delver - Target a random Delver with the effects # AllDelvers - Target all Delvers with the effects (runs Effects for each) # # Result X Short, Result X Effects # See examples. Result Range is used for Table and Merchant. Result X Short is # used for Fate. Maximum is 5 Results. #------------------------------------------------------------------------------- #------------------------------------------------------------------------------- Begin Encounters #------------------------------------------------------------------------------- ID := Exit Name := Exit Type := Unique Description := You may exit the dungeon here. Do you want to? Picture := e dungeon door Trigger := YesNo ID := FindBox1 Name := Find a Box Type := Dungeon Description := An odd box sits on the floor before you. Do you open it? Picture := e locked chest Trigger := YesNo Result 1 Effect := Sound Gold, QuestGold 10, Chance 25, QuestGold 10 ID := FindBox2 Name := Find a Box Type := Crypt Description := An odd box sits on the floor before you. Do you open it? Picture := e locked chest Trigger := YesNo Result 1 Effect := Enemy 1 GiantSnake ID := TwoDrukenOrcs Name := Two Druken Orcs Type := Dungeon Description := Two strange creatures lumber out from the shadows, the first one carrying a jug of some bubbling gold juice. The second one belches, grins widely and pulls out a wicked looking sword. Picture := e lotsomonsters Trigger := Fate Result 1 Effect := Enemy 2 RobberKnifenose Result 1 Short := Two Drunk Robbers Result 2 Effect := Enemy 2 RobberKnifenose Result 2 Short := Two Stinking Drunk Robbers ID := LuckyFind Name := Lucky Find Type := Shrine Description := There's a scroll sitting here and nobody seems to care. Picture := e treasure Trigger := Fate Result 1 Short := Brown Scroll Result 1 Effect := Item 1 Banish Result 2 Short := Yellow Scroll Result 2 Effect := Item 1 Hammerstorm Result 3 Short := Grey Scroll Result 3 Effect := Item 1 FireBlast Result 4 Short := Black Scroll Result 4 Effect := Item 1 SweetContract Result 5 Short := Green Scroll Result 5 Effect := Item 1 Destroy ID := MadMan1 Name := Mad Man Type := Crypt Description := You find a screaming mad man here. Do you calm him down? Picture := e dungeon master Trigger := YesNo Result 1 Effect := RandomItem 1 Any Result 2 Effect := Enemy 1 CommonTroll ID := MadMan2 Name := Mad Man Type := Crypt Description := You find a screaming mad man here. Do you calm him down? Picture := e dungeon master Trigger := Fate Result 1 Short := He runs madly at you! Result 1 Effect := Enemy 1 CommonTroll Result 2 Short := He calms down Result 2 Effect := QuestExperience 10, Sound Artifact ID := RestHereBench Name := Rest Here Bench Type := Shrine Description := You come upon a comfortable bench. Above it is a plaque that reads 'Rest Ye Here Weary Traveler'. You decide to sit down for a spell.... Picture := e shrineman Trigger := Fate Target := AllDelvers Result 1 Short := Sicken -1 Life Result 1 Effect := BuffLife -1 Result 2 Short := Heal 1 Life Result 2 Effect := BuffLife +1 Result 3 Short := Heal 2 Life Result 3 Effect := BuffLife +2 Result 4 Short := Heal 3 Life Result 4 Effect := BuffLife +3 ID := Merchant Name := Merchant Type := Stranger Description := In the middle of the dungeon is a strange shop with a man in dressed in a dirty white gown. He's holding a blue candle. Picture := e merchant Trigger := Merchant Duration := Visits 5 Result 1 Short := Strange Items Result 1 Effect := RandomItem 5 Common Result 2 Short := Good Items Result 2 Effect := RandomItem 3 Common, RandomItem 2 Uncommon Result 3 Short := Great Items! Result 3 Effect := RandomItem 2 Common, RandomItem 2 Uncommon, RandomItem 1 Rare ID := GemEye Name := Gem in the Eye Type := Dungeon Description := The shrine demands a pile of gems or fate will frown upon you.... Picture := e shrine Trigger := Plot Gems Result 1 Effect := None Result 2 Effect := RandomEnemy 3 ID := PutrifyingBodies Name := Putrifying Bodies Type := Crypt Description := A terrible and disgusting sight assaults you: a pile of putrifying bodies. Do you want to search them? Picture := e undead animals Trigger := YesNo Result 1 Effect := Enemy 5 SlitheringOoze ID := MerchantUnderAttack Name := Merchant Under Attack Type := Stranger Description := A group of robbers have assaulted a poor merchant here. Picture := e stampede Trigger := Always Result 1 Effect := Enemy 3 RobberKnifenose, Encounter Merchant ID := GoodNews Name := Good News Type := Shrine Description := It's about time! You hear some encouraging news about the fate that awaits you. Picture := e thumbsup Trigger := Always Target := AllDelvers Result 1 Effect := QuestAttack +1 ID := IntimidateMonsters Name := Intimidate the Monsters Type := Dungeon Description := It looks bad, but you draw yourself up, puff out your chest and do your best to intimidate the monsters. Picture := e lotsomonsters Trigger := Fate Result 1 Short := They laugh! Result 1 Effect := RandomEnemy 8 Result 2 Short := They look concerned... Result 2 Effect := RandomEnemy 5 Result 3 Short := Most run in terror! Result 3 Effect := RandomEnemy 2 ID := SurpriseAttack Name := Surprise Attack Type := Crypt Description := A group of monsters appear out of nowhere! Picture := e lotsomonsters Trigger := Fate Result 1 Short := Completely Surprised! Result 1 Effect := CombatRule NoAbilities, RandomEnemy 5 Result 2 Short := Surprised! Result 2 Effect := CombatRule NoWeapons, RandomEnemy 5 Result 3 Short := Not Surprised Result 3 Effect := RandomEnemy 5 ID := Terror Name := Terror Type := Dungeon Description := Out from nowhere comes the most terrifying creature you've ever seen.... Picture := e nymph Trigger := Fate Result 1 Short := Horror! Result 1 Effect := Enemy 1 Gazer Result 2 Short := Horror! Result 2 Effect := Enemy 1 Gazer Result 3 Short := Horror! Result 3 Effect := Enemy 1 Gazer Result 4 Short := Horror! Result 4 Effect := Enemy 1 Gazer Result 5 Short := You Escape! Result 5 Effect := None ID := FindGouls Name := Find the Gouls Type := Crypt Description := You encounter a trio of vile looking spirits. Your heart freezes in fear. Picture := e crypt Trigger := Fate Target := AllDelvers Result 1 Short := 3 Damage Result 1 Effect := Damage +3, Enemy 3 SoulWhisp Result 2 Short := 2 Damage Result 2 Effect := Damage +2, Enemy 3 SoulWhisp Result 3 Short := 1 Damage Result 3 Effect := Damage +1, Enemy 3 SoulWhisp Result 4 Short := No Damage Result 4 Effect := Enemy 3 SoulWhisp ID := CleanKeep Name := Clean the Keep Type := Crypt Description := A flock of savage Razorwings has taken as its nest an abandon tower in a crumbling keep. Terrified, the locals ask you for your help in ridding the tower of its evil occupants. Do you decide to help? Picture := e tower Duration := Permanent Trigger := YesNo Result 1 Effect := RemoveEncounter CleanKeep, Enemy 3 MelonheadScoutfly Result 2 Effect := None ID := Ambush1 Name := Ambush #1 Type := Dungeon Description := A rowdy bunch of brigands leap out with a snarl from the shadows.... Picture := e robber Trigger := Fate Result 1 Short := 7 Brigands Result 1 Effect := Enemy 7 RobberKnifenose Result 2 Short := 5 Brigands Result 2 Effect := Enemy 5 RobberKnifenose Result 3 Short := 3 Brigands Result 3 Effect := Enemy 3 RobberKnifenose ID := AlseepWoods Name := Alseep in the Woods Type := Trap Description := A sense of weariness overtakes you in this strange area of the dungeon. Picture := e giant slime attacks Trigger := Always Target := AllDelvers Result 1 Effect := QuestAttack -1 ID := DeadBody Name := Dead Body Type := Crypt Description := There, on the cold filthy floor, is a putrid body who clearly met an untimely death. Picture := e stonetrap Trigger := Fate Result 1 Short := Disease! Result 1 Effect := QuestStrength -2 Result 2 Short := Gold! Result 2 Effect := QuestGold 25 Result 3 Short := Item! Result 3 Effect := RandomItem 1 Uncommon ID := FancyBandit Name := Fancy Bandit Type := Dungeon Description := A fat robber stands with his hand out. "Pays me 10 gold or me mates will thrash you!" Do you pay him? Picture := e robber Trigger := Gold 10 Result 1 Effect := RemoveEncounter FancyBandit Result 2 Effect := Enemy 5 RobberKnifenose ID := Bishop Name := Bishop Type := Stranger Description := Here stands the noble Bishop. He offers his blessing on all passer-bys (for a nominal fee of 10 gold). Do you make a donation? Picture := e bard Duration := Permanent Trigger := Gold 10 Result 1 Effect := RemoveEncounter Bishop, QuestStrength +1, QuestCraft +1 Result 2 Effect := None ID := CruelBeggar Name := Cruel Beggar Type := Stranger Description := A rag man sits in the corner, shaking a brass bowl full of marbles. He begs you for a small donation so he can buy a cup of tea. Toss him 5 gold? Picture := e beggar Trigger := Gold 5 Target := AllDelvers Result 1 Effect := None Result 2 Effect := Damage 1 ID := Monks Name := Monks Type := Dungeon Description := A polite group of robe-clad monks stand about mumbling. The largest, baldest of them steps forward and holds out his thick hand. "50 gold for the cause?" he growls. Picture := e stranger01 Trigger := Gold 50 Result 1 Effect := None Result 2 Effect := Enemy 8 SykikNoggin ID := DrunkenFriar Name := Drunken Friar Type := Stranger Description := A fat friar is here, clearly drunk, is leaning against the wall - more for support than anything else. "I gots some extra here if you wants it," he slobbers. Picture := e bard Trigger := YesNo Result 1 Effect := Item 1 Grog, Chance 20, Item 2 RoundOGrog, Chance 20, Item 1 RoundOfGrog Result 2 Effect := None ID := FriarTuck Name := Friar Tuck Type := Stranger Description := A thick bald man wearing a prickly brown robe grins at you. "What do you want, Delver?" he says. Picture := e bard Trigger := Fate Target := AllDelvers Result 1 Short := Fight! Result 1 Effect := Enemy 1 SykikNoggin Result 2 Short := Have a Drink! Result 2 Effect := Item 2 Grog Result 3 Short := Bless Me! Result 3 Effect := QuestExperience +100, QuestAttack +1 ID := Highwaymen Name := Highwaymen Type := Dungeon Description := A group of thugs tumble out in a pile from the darkness. They sport green jackets and wield heavy blackjacks. They eye you greedily.... Picture := e dungeon master Trigger := Fate Result 1 Short := 8 Highwaymen Result 1 Effect := Enemy 5 CommonTroll, Enemy 3 ArcherTroll Result 2 Short := 6 Highwaymen Result 2 Effect := Enemy 4 CommonTroll, Enemy 2 ArcherTroll Result 3 Short := 4 Highwaymen Result 3 Effect := Enemy 3 CommonTroll, Enemy 1 ArcherTroll Result 4 Short := 2 Highwaymen Result 4 Effect := Enemy 2 CommonTroll ID := King Name := King Type := Stranger Description := The King (well, at least that's what he calls himself as he speaks in third person with an Elvis accent) wants to hear news of "his (the King's)" realm. Do you tell him? Picture := e kind and queen Trigger := YesNo Duration := Permanent Result 1 Effect := RemoveEncounter King, QuestExperience -100, Item BagOfGold50, Item MagicSword Result 2 Effect := None ID := AttackEnMass Name := Attack En Mass Type := Dungeon Description := Thundering out from some unknown cloud of smoke comes a number of bizarre creatures of all types. Leap aside quickly to avoid being trampled! Picture := e stampede Trigger := Fate Target := AllDelvers Result 1 Short := Cower in the Corner! Result 1 Effect := Damage 3 Result 2 Short := Cower in the Corner! Result 2 Effect := Damage 2 Result 3 Short := Leap and Stumble! Result 3 Effect := Damage 1 Result 4 Short := Leap Aside! Result 4 Effect := None ID := OldBeggar Name := Old Beggar Type := Stranger Description := "Please," the old man pleads. "Please, just give me a few coins to help." He smells a bit, but seems to have a heart of gold. Do you toss a few coins his way? Picture := e beggar Trigger := Gold 10 Target := AllDelvers Result 1 Effect := QuestStrength +1 Result 2 Effect := QuestCraft -1 ID := PalmReader Name := Palm Reader Type := Stranger Description := A palm reader has set up a stand here - it amounts to a dirty white cloth on a table with a scratched crystal ball. He offers to read your fate for a mere (ahem) 10 gold. Are you willing? Picture := e pick pocket Trigger := Gold 10 Result 1 Effect := None Result 2 Effect := Enemy 3 SoulWhisp ID := RealmPrince Name := Prince of the Realm Type := Stranger Description := The self-proclaimed "Prince of the Realm" demands you simply treat him with respect. Self-proclaimed - and kinda pushy. What do you do? Picture := e weaponsalesman Trigger := Fate Result 1 Short := He Beats You to a Pulp Result 1 Effect := Damage 5 Result 2 Short := Smile Kindly and Walk Away Result 2 Effect := None Result 3 Short := He Offers You a Sword Result 3 Effect := Item EnchantedSword ID := Robber Name := Robber Type := Dungeon Description := "GIVES ME THE GOLD!" the robber shouts. "Or I will hurt you. Bad. Very bad." He's asking for alot - but would probably settle for 25 (if you have it). Do you give up the gold? Picture := e robber Trigger := Gold 25 Target := AllDelvers Duration := Permanent Result 1 Effect := RemoveEncounter Robber Result 2 Effect := Damage 1, Flee ID := WanderingMonks Name := Wandering Monks Type := Dungeon Description := Ah! A polite, kind, nice looking, clean cut group of monks. Surely they want nothing more than to give you some assistance or perhaps a blessing. "Fair day, my friend!" says one. Do you return the greeting? Picture := e bard Trigger := YesNo Result 1 Effect := QuestExperience +100 Result 2 Effect := None ID := TheTinker Name := The Tinker Type := Stranger Description := This greasy fellow is offering a regular cornucopia of rarities and trinkets. Picture := e merchant Trigger := Merchant Duration := Visits 5 Result 1 Short := Small Selection Result 1 Effect := RandomItem 2 Rare Result 2 Short := Nice Selection Result 2 Effect := RandomItem 3 Rare Result 3 Short := Wonderful Selection Result 3 Effect := RandomItem 5 Rare ID := WanderingPeddler Name := Wandering Peddler Type := Stranger Description := Looks like another average wandering peddler selling junk. Hmm. But maybe there's some story behind an item - like a lamp or something. Full of magic and wonder. Or grapefruit juice - which is good for the digestive system. Picture := e gypsy wagon Trigger := Merchant Duration := Visits 3 Result 1 Short := Small Selection Result 1 Effect := RandomItem 2 Uncommon Result 2 Short := Decent Selection Result 2 Effect := RandomItem 2 Uncommon, RandomItem 1 Rare, Chance 20 MagicLamp Result 3 Short := Pretty Good Selection Result 3 Effect := RandomItem 3 Uncommon, RandomItem 1 Rare, Chance 50 MagicLamp Result 4 Short := Very Good Selection Result 4 Effect := RandomItem 4 Rare, Chance 80 MagicLamp ID := WanderingPriest Name := Wandering Priest Type := Shrine Description := A wandering priest is here holding a candle and smiling faintly. He gathers you close and begins leading you in a special prayer.... Description := Table. Leads you in prayer. A high roll gets you a special table card that has really good stuff on it. So it's like a double table card - wilderness then shrine. Cool! A low roll gets you just flavor text. Picture := e stranger01 Trigger := Fate Result 1 Short := Mumbles... Result 1 Effect := None Result 2 Short := Mumbles... Result 2 Effect := None Result 3 Short := Mumbles... Result 3 Effect := None Result 4 Short := Mumbles... Result 4 Effect := Encounter PrayerResult ID := PrayerResult Name := Prayer Result Type := Unique Description := ...and a soft light begins to glow all around you.... Picture := e stranger01 Trigger := Fate Target := AllDelvers Result 1 Short := Wonderful Treasures! Result 1 Effect := RandomItem 3 Rare Result 2 Short := Blessings! Result 2 Effect := QuestAttack +1, Chance 50, QuestCraft +1 Result 3 Short := Gold! Result 3 Effect := Item 5 BagOfGold50 ID := WraithCrypt Name := Wraith Crypt Type := Crypt Description := An eerie fog swirls about this chamber. A whisper can be heard fading in and out around you. Picture := e graveyard Trigger := Fate Target := AllDelvers Result 1 Short := Nothing Result 1 Effect := None Result 2 Short := +1 Life! Result 2 Effect := BuffLife +1 Result 3 Short := +1 Strength! Result 3 Effect := QuestStrength +1 Result 4 Short := +1 Craft! Result 4 Effect := QuestCraft +1 ID := GraveStone Name := Grave Stone Type := Crypt Description := You stumble upon a cracked grave stone. After giving it a kick, you find... Picture := e graveyard Trigger := Fate Result 1 Short := Terrible Creature! Result 1 Effect := Enemy 1 Impaler Result 2 Short := It's Empty Result 2 Effect := None Result 3 Short := Rare Item! Result 3 Effect := RandomItem 1 Rare Result 4 Short := 25 Gold! Result 4 Effect := QuestGold 25 ID := Leprechaun Name := Leprechaun Type := Stranger Description := Faith and Begorra! It's a wee little person! He's startled that big people have found him. Does he spill gold or just run away? Picture := e thumbsup Trigger := Fate Result 1 Short := Laughs and Runs Away! Result 1 Effect := None Result 2 Short := Laughs and Runs Away! Result 2 Effect := None Result 3 Short := Laughs and Runs Away! Result 3 Effect := None Result 4 Short := 50 Gold! Result 4 Effect := QuestGold 50 Result 5 Short := 250 Gold! Result 5 Effect := QuestGold 250 ID := LightningCloud Name := Lightning Cloud Type := Dungeon Description := Booming clouds collect overhead and lightning snaps down, striking all around you! Picture := e storm Trigger := Fate Target := AllDelvers Result 1 Short := Destroy Weapon! Result 1 Effect := Steal Weapon Result 2 Short := Destroy Armor! Result 2 Effect := Steal Armor Result 3 Short := 3 Damage! Result 3 Effect := Damage 3 Result 4 Short := You Escape! Result 4 Effect := None ID := MushroomCircle Name := Mushroom Circle Type := Shrine Description := It's hard to believe mushrooms could grow with candles atop them. But here it is: an inexplicable arrangement of fungus, burning brightly. Picture := e mushroomshrine Trigger := Fate Duration := Visits 3 Result 1 Short := +2 Life Result 1 Effect := BuffLife +2 Result 2 Short := +1 Life Result 2 Effect := BuffLife +1 Result 3 Short := Nothing Result 3 Effect := None ID := PillarTombs Name := Pillar Tombs Type := Crypt Description := In the terrible tombs of Rrnk Rrnk is the dark pit of infinite despair. And some really nifty treasure! Picture := e graveyard Trigger := Fate Result 1 Short := Soul Whisp Attacks! Result 1 Effect := QuestCraft +1, Enemy 1 SoulWhisp Result 2 Short := Nothing Result 3 Effect := None Result 3 Short := Bag 'O Gold! Result 3 Effect := Item 1 BagOfGold10 Result 4 Short := Rare Item! Result 4 Effect := RandomItem 1 Rare ID := TranquilGrove Name := Tranquil Grove Type := Shrine Description := Curious how a shady resting place grows here in the dank dangers of a dungeon. You may sit for a spell and regain your health. Hopefully, no monsters will wander by.... Picture := e treewall Trigger := Fate Target := AllDelvers Duration := Permanent Result 1 Short := Monsters! Result 1 Effect := RandomEnemy 5 Any Result 2 Short := Heal +2 and Monsters! Result 2 Effect := RandomEnemy 3 Any, BuffLife +2 Result 3 Short := Heal +3! Result 3 Effect := BuffLife +3 Result 4 Short := Heal +4! Result 4 Effect := BuffLife +4 Result 5 Short := Heal +5! Result 5 Effect := BuffLife +3 ID := StingBeast Name := Sting Beast Type := Dungeon Description := A wooden shrine stabs upward into the air, a freakish grin craved in its face. One knock or two upon its bark-like survace, a few strange scarabs roll out from an aperture and a loud buzzing thrums from somewhere above you.... Picture := e wormshrine Trigger := Fate Result 1 Short := 1 Scarab! Result 1 Effect := Item 1 Scarab, Enemy 3 MelonheadScoutfly Result 2 Short := 2 Scarabs! Result 2 Effect := Item 2 Scarab, Enemy 5 MelonheadScoutfly Result 3 Short := 3 Scarabs! Result 3 Effect := Item 3 Scarab, Enemy 7 MelonheadScoutfly ID := LifeGiver Name := Life Giver Type := Shrine Description := Tumbling out of a burbling fountain is a stream of silver liquid. The elixir is clear, slightly carbonated and altogether appealing. It's life water! Two gold coins will activate it's life generating power. Pay 2 Gold? Picture := e fountain Trigger := Gold 2 Duration := Visits 5 Target := AllDelvers Result 1 Effect := BuffLife +2 Result 2 Effect := None ID := SlimeMouth Name := Slime Mouth Type := Crypt Description := The wall unwraps itself and surrounds you with a slimey, slick pucker sound. Dripping with ooze, your strength slowly drains.... Picture := e gimmeeahug Trigger := Fate Target := AllDelvers Result 1 Short := Drain 3 Strength! Result 1 Effect := QuestStrength -3 Result 2 Short := Drain 2 Strength! Result 2 Effect := QuestStrength -2 Result 3 Short := Drain 1 Strength! Result 3 Effect := QuestStrength -1 ID := DeadSailors Name := Dead Sailors Type := Crypt Description := A group of ragged pirate zombies stumble, gape, grasp and stumble toward you. Picture := e ship Trigger := Fate Result 1 Short := 7 Zombies! Result 1 Effect := Enemy 7 Glowfloater Result 2 Short := 5 Zombies! Result 2 Effect := Enemy 5 Glowfloater Result 3 Short := 3 Zombies! Result 3 Effect := Enemy 3 Glowfloater ID := FireElemental Name := Fire Elemental Type := Dungeon Description := As soon as you step into this smoke filled room, a firey blaze engulfs everything. Tables blaze, chairs are charbroiled and you... you're left a simmering stew. Picture := e magma Trigger := Fate Result 1 Short := 3 Damage, -1 Strength! Result 1 Effect := Damage 3, QuestStrength -1 Result 2 Short := 1 Damage, -1 Strength! Result 2 Effect := Damage 1, QuestStrength -1 Result 3 Short := -1 Strength! Result 3 Effect := QuestStrength -1 Result 4 Short := 2 Damage! Result 4 Effect := Damage 2 ID := SneakAttack Name := Sneak Attack Type := Dungeon Description := Slowly a stone section of the wall slides aside and a huge creature steps out with a meat cleaver. Must be hungry.... Picture := e dungeon ambush Trigger := Fate Result 1 Short := -2 Strength! Result 1 Effect := QuestStrength -2, Enemy 1 TrollLeader Result 2 Short := Crushing Troll! Result 2 Effect := Enemy 1 TrollLeader Result 3 Short := Crushing Troll! Result 3 Effect := Enemy 1 TrollLeader ID := PlagueofCrabs Name := Plague of Crabs Type := Trap Description := A trillion tiny crab creatures skitter out from a crack in the wall. They scamper up over you, scratching, pinching, biting - before you can move a muscle! Picture := e undead animals Trigger := Fate Target := AllDelvers Result 1 Short := 2 Damage! Result 1 Effect := Damage 2 Result 2 Short := 1 Damage! Result 2 Effect := Damage 1 Result 3 Short := 1 Damage! Result 3 Effect := Damage 1 Result 4 Short := No Effect! Result 4 Effect := None ID := RiverSprite Name := River Sprite Type := Stranger Description := A shimmering vision of an ancient ship materializes in midair. On the deck, a dancing silvery sprite skips and smiles and tosses something in the air. With a laugh like tiny cymbols, the entire vision fades way. Picture := e ship Trigger := Fate Result 1 Short := 1 Bags O' Gold! Result 1 Effect := RandomItemType 1 Gold Result 2 Short := 2 Bags O' Gold! Result 2 Effect := RandomItemType 2 Gold Result 3 Short := 3 Bags O' Gold! Result 3 Effect := RandomItemType 3 Gold Result 4 Short := 2 Spells! Result 4 Effect := RandomItemType 2 Spell ID := OutofSupplies Name := Out of Supplies Type := Dungeon Description := Alas, you have completely miscalculated the amount of food needed for you to complete this quest. But unlike other adventures, you don't die straight away. You just lose a bit of life. Picture := e gorythorn Trigger := Fate Target := AllDelvers Result 1 Short := 3 Damage! Result 1 Effect := Damage 3 Result 2 Short := 2 Damage! Result 2 Effect := Damage 2 Result 3 Short := 1 Damage! Result 3 Effect := Damage 1 ID := WarpedHippo Name := Warped Hippo Type := Dungeon Description := Warped by magic, a nasty beast, (but not very bright) stands idly by, humming some silly jingle. If you're cautious and quick, you may just avoid it completely. Picture := e nymph Trigger := Fate Result 1 Short := Too Slow! Result 1 Effect := Enemy 1 MentatNoggin Result 2 Short := Too Slow! Result 2 Effect := Enemy 1 MentatNoggin Result 3 Short := You Avoid It! Result 3 Effect := None ID := WaterSnakes Name := Water Snakes Type := Dungeon Description := Are you the cunning warrior? A brood of vipers slither about your feet. If you're nimble and quick, you may dance by a number of them. Slow footed - you're snake food. Picture := e dungeon master Trigger := Fate Result 1 Short := Snake Food! Result 1 Effect := Enemy 10 GiantSnake Result 2 Short := Snake Food! Result 2 Effect := Enemy 8 GiantSnake Result 3 Short := Quick Footed! Result 3 Effect := Enemy 3 GiantSnake Result 4 Short := Quick Footed! Result 4 Effect := Enemy 1 GiantSnake ID := MentatMania Name := Mentat Mania! Type := Crypt Description := You've stumbled upon one of the worst things you could ever encounter: a circle of sugared up Mentats. They have no idea you're here, so maybe if you're fast, you can avoid them all. Picture := e lotsomonsters Trigger := Fate Result 1 Short := Too Slow! Result 1 Effect := Enemy 7 MentatNoggin Result 2 Short := Too Slow! Result 2 Effect := Enemy 7 MentatNoggin Result 3 Short := You Made It! Result 3 Effect := None ID := BillyLongBow Name := Billy Long Bow Type := Dungeon Description := Oddly enough, this section of the dungeon is painted just like a forest. More strange than that, however, is the three green men stepping out from the 'trees'! Picture := e forest ambush Trigger := Fate Result 1 Short := Combat with No Weapons! Result 1 Effect := CombatRule NoWeapons, Enemy 3 ArcherTroll Result 2 Short := Combat with No Spells! Result 2 Effect := CombatRule NoSpells, Enemy 3 ArcherTroll Result 3 Short := Combat with No Long Range! Result 3 Effect := CombatRule NoSpells, Enemy 3 ArcherTroll ID := SpellDust Name := Spells to Dust Type := Dungeon Description := The sands of fates have turned upon you now. Time has worn out your spell scrolls and a number of them turn to dust! Picture := e hourglass Trigger := Fate Target := AllDelvers Result 1 Short := Lose Many Spells! Result 1 Effect := Steal Spell, Steal Spell, Steal Spell Result 2 Short := Lose Some Spells! Result 2 Effect := Steal Spell, Steal Spell Result 3 Short := Lose Few Spells! Result 3 Effect := Steal Spell ID := TheAssassin Name := The Assassin Type := Dungeon Description := A sly assassin slips out from the shadows. Snickity Snick! He slices at you! Picture := e pick pocket Trigger := Fate Result 1 Short := 5 Damage! Result 1 Effect := Damage 2 Result 2 Short := 3 Damage! Result 2 Effect := Damage 3 Result 3 Short := You Catch Him! Result 3 Effect := Enemy 1 RobberKnifenose ID := TwoBlades Name := Two Blades Type := Dungeon Description := Snarf Two Blades grins at you. "You must be oafs from the Delver's Guild, eh? Boo!" He smiles widely and charges at you! Description := Table. Roll bad and have big minus on strength for the combat. Picture := e gaurdian door Trigger := Fate Target := AllDelvers Result 1 Short := -2 Strength! Result 1 Effect := QuestStrength -2, Enemy 1 WarTroll Result 2 Short := -1 Strength! Result 2 Effect := QuestStrength -1, Enemy 1 WarTroll Result 3 Short := Snarf! Result 3 Effect := Enemy 1 WarTroll ID := KnockoverAcid1 Name := Knock Over Acid Type := Trap Description := You stumble into the room like a bunch of amateurs and knock over a phial of oxolic armor burning acid. Picture := e chesttrap Trigger := Always Target := AllDelvers Result 1 Effect := Steal Armor ID := KnockoverAcid2 Name := Knock Over Acid Type := Trap Description := You stumble into the room like a bunch of amateurs and knock over a phial of Olie's Weapon Melting Acid. Picture := e chesttrap Trigger := Always Target := AllDelvers Result 1 Effect := Steal Weapon ID := Atlantis Name := Atlantis Type := Dungeon Description := Could this be the lost city of Atlantis? Here? In the middle of a dank stinking dungeon? Now you've seen it all.... Picture := e citystreet Trigger := Fate Result 1 Short := No! It's an illusion! Result 1 Effect := None Result 2 Short := Yes! With Fabled Treasure! Result 2 Effect := RandomItem 5 Rare ID := AuroraBorealis Name := Aurora Borealis Type := Trap Description := The shimmering lights of the aurora bathes all of the Delvers in a glorious glow! Beautiful, but alas, it destroys spells too. Picture := e storm Trigger := Always Target := AllDelvers Result 1 Effect := Steal Spell, Chance 50, Steal Spell, Chance 50, Steal Spell ID := DeepOnes Name := Deep Ones Type := Crypt Description := Thick smoke bellows up from a crevice in the floor and creepy green hands grasp out at you. Stinking vermin crawl up and out.... Picture := e spelunking Trigger := Fate Result 1 Short := No Weapons! Result 1 Effect := CombatRule NoWeapons, ThreatLevel 2, RandomEnemy 3 Rare Result 2 Short := No Spells! Result 2 Effect := CombatRule NoSpells, RandomEnemy 3 Rare ID := PearlofWisdom Name := Pearl of Wisdom Type := Shrine Description := Atop this idol is a brilliant white pearl. It glows and pulses with fingers of energy. One of your Delvers is now quite a bit brighter! Picture := e shrine Trigger := Always Result 1 Effect := QuestCraft +2, RandomItemType 2 Spell ID := Scurvy Name := Scurvy Type := Crypt Description := What have you been eatting? There's a distinct lack of vitamins and minerals in your diet. Next time, eat right! Picture := e desert Trigger := Fate Result 1 Short := -3 Strength Result 1 Effect := QuestStrength -3 Result 2 Short := -2 Strength Result 2 Effect := QuestStrength -2 Result 3 Short := -1 Strength Result 3 Effect := QuestStrength -1 ID := Surgeon Name := Surgeon Type := Stranger Description := This scruffy character claims he can heal you right up - no charge. He looks more like a butcher than a doctor. Let him heal you? Picture := e merchant Trigger := YesNo Duration := Visits 5 Result 1 Effect := Encounter SurgeonHeal Result 2 Effect := None ID := SurgeonHeal Name := Surgeon Type := Stranger Picture := e merchant Description := He opens up his bag of "instruments" and gets right to work.... Trigger := Fate Target := AllDelvers Result 1 Short := 2 Damage! Result 1 Effect := Damage 2 Result 2 Short := 1 Damage! Result 2 Effect := Damage 1 Result 3 Short := Heal 2! Result 3 Effect := BuffLife +2 Result 4 Short := Heal 3! Result 4 Effect := BuffLife +3 ID := MessageInBottle Name := Message in a Bottle Type := Dungeon Description := Inside the strange bottle is a rolled up piece of paper. You pull it out and read it. That's about when the world around you slowly spins and blurs.... Description := Table. Found a bottle. What's inside? Random spell. Turn into a Toad. Picture := e large idol Trigger := Fate Result 1 Short := Turn into a Toad! Result 1 Effect := Toad 120 Result 2 Short := Free Spell! Result 2 Effect := RandomItem 1 Spell ID := RimofWorld Name := Rim of the World Type := Trap Description := Here you stand at the edge of the world - in a dungeon. Crazy? Given your experience and world-weary resolution, you are far beyond questioning such things. Picture := e volcano Trigger := Fate Target := AllDelvers Result 1 Short := Lose Weapons! Result 1 Effect := Steal Weapon Result 2 Short := Lose Armor! Result 2 Effect := Steal Armor Result 3 Short := Lose Spells! Result 3 Effect := Steal Spell, Steal Spell Result 4 Short := 10 Damage! Result 4 Effect := Damage 10 ID := SunkenChest Name := Sunken Chest Type := Crypt Description := An odd, filthy, rusted chest sits half burried in the dirt floor. You open it and find.... Picture := e treasure Trigger := Fate Result 1 Short := Poison! Result 1 Effect := Poison 100 Result 2 Short := Gems! Result 2 Effect := Item 1 Gems Result 3 Short := Spell! Result 3 Effect := RandomItemType 1 Spell Result 4 Short := +1 Strength! Result 4 Effect := QuestStrength +1 Result 5 Short := +1 Craft! Result 5 Effect := QuestCraft +1 ID := AgainstBeasts Name := Against the Beasts Type := Shrine Description := Although time is running out, your blood is running hot. You're tired of creeping about. You rip your sword from its scabard and cry havoc! Picture := e hourglass Trigger := Always Result 1 Effect := QuestStrength +2, RandomEnemy 3 Uncommon, RandomEnemy 3 Rare ID := DragonTurtle Name := Dragon Turtle Type := Dungeon Description := The salty smell of the high seas assualts your nostrils. A brisk wind bellows around you and the floor trembles with anticipation! Does the Dragon Turtle rise? Picture := e dragon Trigger := Fate Duration := Permanent Result 1 Short := Dragon Turtle! Result 1 Effect := RemoveEncounter DragonTurtle, Enemy 1 Elephus Result 2 Short := Dragon Turtle! Result 2 Effect := RemoveEncounter DragonTurtle, Enemy 1 Elephus Result 3 Short := Nothing Happens! Result 3 Effect := None Result 4 Short := Nothing Happens! Result 4 Effect := None Result 5 Short := Nothing Happens! Result 5 Effect := None ID := HydraDragon Name := Hydra Dragon Type := Dungeon Description := Rolling steam from many firey heads and flames licking the floor, billowing up the walls, scortching the ceiling. How many heads does this fierce beast have? Picture := e dragon Trigger := Fate Result 1 Short := 10 Heads! Result 1 Effect := Enemy 10 Dragon Result 2 Short := 8 Heads! Result 2 Effect := Enemy 8 Dragon Result 3 Short := 6 Heads! Result 3 Effect := Enemy 6 Dragon Result 4 Short := 4 Heads! Result 4 Effect := Enemy 4 Dragon ID := Jewels Name := Jewels Type := Dungeon Description := This particular chest is covered with ornamental jewels. What's hidden inside is a complete mystery. But being an inquiring Delver, you can't resist flinging it open! Picture := e chesttrap Trigger := Fate Target := AllDelvers Result 1 Short := It Blows Up! Result 1 Effect := Damage 3 Result 2 Short := Random Junk! Result 2 Effect := RandomItem 3 Common Result 3 Short := Gems! Result 3 Effect := Item 4 Gems ID := MagicPotions Name := Magic Potions Type := Shrine Description := Here upon the table sits vials of blue, red and green rich liquid. Which do you take? Picture := e locked chest Trigger := Fate Result 1 Short := Blue Potion! Result 1 Effect := Item 1 MagicPotion1 Result 2 Short := Red Potion! Result 2 Effect := Item 1 MagicPotion2 Result 3 Short := Green Potion! Result 3 Effect := Item 1 MagicPotion3 ID := PoisonDragon Name := Poison Dragon Type := Crypt Description := Acidic fumes bellow out from the nostrils of this fierce beast. Just breathing the stuff burns your throat and eyes. Picture := e dragon Trigger := Fate Target := AllDelvers Result 1 Short := Deadly Poison! Result 1 Effect := Poison 120, Enemy 1 Dragon Result 2 Short := Mild Poison! Result 2 Effect := Poison 30, Enemy 1 Dragon Result 3 Short := No Poison! Result 3 Effect := Enemy 1 Dragon ID := ShadowDragon Name := Shadow Dragon Type := Crypt Description := The beast is huge, bellowing fire and brimstone, drooling acid and anxious to devour you. Your heart melts and your knees grow weak.... Picture := e dragon Trigger := Fate Target := AllDelvers Result 1 Short := -3 Strength! Result 1 Effect := QuestStrength -3, Enemy 1 Dragon Result 2 Short := -2 Strength! Result 2 Effect := QuestStrength -2, Enemy 1 Dragon Result 3 Short := -1 Strength! Result 3 Effect := QuestStrength -1, Enemy 1 Dragon ID := SismicDrake Name := Sismic Drake Type := Dungeon Description := Death! Death is all you can expect from this, the most fiercesome creature ever to crawl out of a hole. Unless you happen to be luck (or well prepared).... Picture := e dragon Trigger := Fate Target := AllDelvers Result 1 Short := Death! Result 1 Effect := Damage 16 Result 2 Short := Face the Creature! Result 2 Effect := Enemy 1 Dragon Result 3 Short := Face the Creature! Result 3 Effect := Enemy 1 Dragon Result 4 Short := Face the Creature! Result 4 Effect := Enemy 1 Dragon Result 5 Short := Face the Creature! Result 5 Effect := Enemy 1 Dragon ID := TreasureRoom Name := Treasure Room Type := Shrine Description := At last! The fabled treasure room! And it is filled with riches beyond Solomon. Picture := e treasure Trigger := Fate Result 1 Short := Riches! Result 1 Effect := RandomItem 5 Uncommon Result 2 Short := Riches! Result 2 Effect := RandomItem 3 Rare, RandomItemType 2 Gold Result 3 Short := Riches! Result 3 Effect := RandomItem 2 Rare, RandomItemType 3 Gold Result 4 Short := Riches! Result 4 Effect := RandomItem 4 Rare, RandomItemType 1 Gold ID := WaterDragon Name := Water Dragon Type := Dungeon Description := Water pours out of fissures in the walls and floor and a mist forms in the air. The mist congeals and twists into the form of a water serpent.... Picture := e dragon Trigger := Fate Target := AllDelvers Result 1 Short := Destroy Armor and Weapons! Result 1 Effect := Steal Armor, Steal Weapon, Enemy 1 Dragon Result 2 Short := Destroy Armor! Result 2 Effect := Steal Armor, Enemy 1 Dragon Result 3 Short := Dragon! Result 3 Effect := Enemy 1 Dragon Result 4 Short := Dragon! Result 4 Effect := Enemy 1 Dragon ID := Ambush2 Name := Ambush #2 Type := Dungeon Description := A strange pile of slime unfolds from the wall and wraps around your group of Delvers. It slowly contracts and crushes you. Picture := e gimmeeahug Trigger := Fate Result 1 Short := Death! Result 1 Effect := Damage 16 Result 2 Short := You Escape! Result 2 Effect := None Result 3 Short := You Escape! Result 3 Effect := None ID := BlackHydra Name := Black Hydra Type := Crypt Description := Slithering out of the darkness is a hideous black beast. His gaping maw is dripping acid and his yellow tongue flicks in and out. A spell eater clearly. If you give him a few spells, he may just leave you be. Do you? Picture := e dragon Trigger := YesNo Target := AllDelvers Result 1 Effect := Steal Spell Result 2 Effect := Enemy 1 Dragon ID := BogTroll Name := Bog Troll Type := Dungeon Description := A thugish troll leans against the wall of this dungeon space. His fangs look ridiculously large and wickedly sharp. Do you try to evade him? Picture := e bridge Trigger := YesNo Result 1 Effect := RandomItemType 1 Gold Result 2 Effect := Enemy 1 TrollLeader ID := FullMoon Name := Full Moon Type := Stranger Description := A waxing moon - usually a bad omen. But this time, here in the cold, dank dungeon - it all seems rather refreshing while unsettling. Picture := e graveyard Trigger := Always Target := AllDelvers Result 1 Effect := Steal Any, BuffLife 16 ID := GreatTreasure Name := Great Treasure Type := Shrine Description := The fabulous treasure vault of King Leopold! At last, all your delving has paid off! But exactly how much it has paid off is left up to fate.... Picture := e treasure Trigger := Fate Result 1 Short := Poorly! Result 1 Effect := RandomItemType 1 Gold Result 2 Short := Not Well! Result 2 Effect := RandomItemType 2 Gold Result 3 Short := Fair! Result 3 Effect := RandomItemType 3 Gold Result 4 Short := Pretty Good! Result 4 Effect := RandomItemType 4 Gold Result 5 Short := Wonderful! Result 5 Effect := RandomItemType 5 Gold ID := HowlingHorror Name := Howling Horror Type := Crypt Description := A creepy, screaming horror pops out from the shadows. The surprise sets you back on your heals and drains any bolstered courage you may have gathered up until now. Picture := e shrineman Trigger := Fate Result 1 Short := Paralyzing Fear! Result 1 Effect := QuestAttack -4, QuestStrength -4 Result 2 Short := Fear! Result 2 Effect := QuestAttack -1, QuestStrength -1 Result 3 Short := You Stand Unharmed! Result 3 Effect := None Result 4 Short := You Stand Unharmed! Result 4 Effect := None ID := LesserDemon Name := Lesser Demon Type := Crypt Description := From a pit of fire steps a magma creature filled with snarling hate. He growls, "Hand me an offering or die!" Do you hand him a random item? Picture := e magma Trigger := YesNo Result 1 Effect := Steal Any Result 2 Effect := Enemy 1 ElementalImp ID := MarshDemon Name := Marsh Demon Type := Crypt Description := A group of slime covered elementals sneer and chuckle darkly as you step into their lair. They've anxious to tangle with you. Do you make a run for it? Picture := e magma Trigger := YesNo Result 1 Effect := None Result 2 Effect := Enemy 3 ElementalImp ID := MarchOctotopus Name := March Octotopus Type := Dungeon Description := Some kinda fungus stretches out from the dungeon walls and tries to surround you with sticky goo. Picture := e giant slime attacks Trigger := Fate Target := AllDelvers Result 1 Short := -4 Attack! Result 1 Effect := QuestAttack -4, Enemy 5 Glowfloater Result 2 Short := -2 Attack! Result 2 Effect := QuestAttack -2, Enemy 5 Glowfloater Result 3 Short := Glowfloaters! Result 3 Effect := Enemy 5 Glowfloater Result 4 Short := You Escape! Result 4 Effect := None ID := Midnight Name := Midnight Type := Trap Description := A darkness unnatural and ghastly cold sweeps through the dungeon. You feel like a toad. Maybe you *are* a toad.... Picture := e graveyard Trigger := Fate Target := AllDelvers Result 1 Short := Toad! Result 1 Effect := Toad 90 Result 2 Short := Toad! Result 2 Effect := Toad 30 Result 3 Short := No Effect! Result 3 Effect := None Result 4 Short := No Effect! Result 4 Effect := None ID := PoisonFlesh Name := Poison Flesh Type := Trap Description := Dead bodies are a common sight in a dank dungeon. Completely expected, really. But this particular rotting pile of flesh smells extremely unnatural.... Picture := e giant slime attacks Trigger := Fate Result 1 Short := -1 Speed! Result 1 Effect := QuestSpeed -1 Result 2 Short := -1 Strength! Result 2 Effect := QuestStrength -1 Result 3 Short := -1 Attack! Result 3 Effect := QuestAttack -1 Result 4 Short := -1 Defense! Result 4 Effect := QuestDefense -1 ID := ProgenyofDarkness Name := Progeny of Darkness Type := Crypt Description := The cold darkness, wrapping about you like death, spawns creatures so terrible, so fearsome, your blood turns to ice. Picture := e graveyard Trigger := Fate Target := AllDelvers Result 1 Short := -2 Strength! Result 1 Effect := QuestStrength -2, RandomEnemyType 5 Spirit Result 2 Short := No Spells! Result 2 Effect := CombatRule NoSpells, RandomEnemyType 5 Spirit Result 3 Short := No Spells! Result 3 Effect := CombatRule NoSpells, RandomEnemyType 5 Spirit Result 4 Short := Spirits! Result 4 Effect := RandomEnemyType 5 Spirit ID := SlashingUndead Name := Slashing Undead Type := Crypt Description := The typical stone floor of the dungeon is overturned and broken. Out from underneath the cracked rock, skeletal hands reach up and up, grasping, clawing, trying to break free from the dirt and filth that was formerly their grave. Picture := e graveyard Trigger := Fate Target := AllDelvers Result 1 Short := Lose Weapons! Result 1 Effect := Steal Weapon, RandomEnemyType 3 Spirit Result 2 Short := Lose Armor! Result 2 Effect := Steal Armor, RandomEnemyType 3 Spirit Result 3 Short := No Weapons! Result 3 Effect := CombatRule NoWeapons, RandomEnemyType 3 Spirit ID := SpiritofDarkness Name := Spirit of Darkness Type := Crypt Description := All of the dungeon is dank and pitch black, but here the darkness hides something far more sinister.... a number of cold creatures, snarling, buzzing, and laughing. Picture := e graveyard Trigger := Fate Result 1 Short := 8 Spirits! Result 1 Effect := RandomItemType 3 Spell, RandomEnemyType 8 Spirit Result 2 Short := 5 Spirits! Result 2 Effect := RandomItemType 2 Spell, RandomEnemyType 5 Spirit Result 3 Short := 3 Spirits! Result 3 Effect := RandomItemType 1 Spell, RandomEnemyType 3 Spirit ID := TomeofChaos Name := Tome of Chaos Type := Shrine Description := Atop a gold altar is a book covered in runes and ancient script. You crack it open and read the first few pages.... Picture := e library Trigger := Fate Target := AllDelvers Result 1 Short := Lose Spells! Result 1 Effect := Steal Spell Result 2 Short := Gain Gold! Result 2 Effect := RandomItemType 3 Gold Result 3 Short := Gain Spells! Result 3 Effect := RandomItemType 2 Spells, Chance 50, RandomItemType 1 Spells ID := WarriorSkeletons Name := Warrior Skeletons Type := Crypt Description := The clack of bones and the rattle of sabers echo around this stinking crypt. Skeletons step out from the shadows! Picture := e crypt Trigger := Fate Result 1 Short := 10 Skeletons! Result 1 Effect := RandomItemType 5 Gold, Enemy 10 Skeleton Result 2 Short := 7 Skeletons! Result 2 Effect := RandomItemType 3 Gold, Enemy 7 Skeleton Result 3 Short := 4 Skeletons! Result 3 Effect := RandomItemType 1 Gold, Enemy 4 Skeleton ID := ForgetTomb Name := Forget Tomb Type := Crypt Description := You see the stone sepulcher and the world spins about.\\....\\Huh? Where are you? Who are you? What are you doing here? Picture := e crypt Trigger := Fate Target := AllDelvers Result 1 Short := Lose Spells! Result 1 Effect := Steal Spell Result 2 Short := Lose Gold! Result 2 Effect := QuestGold -10 Result 3 Short := Find Gold! Result 3 Effect := RandomItemType 3 Gold Result 4 Short := Find Spells! Result 4 Effect := RandomItemType 3 Spell ID := LakeofDead Name := Lake of the Dead Type := Crypt Description := Some strange pool of brackish water has collected in the corner of this damp alcove. You feel compelled to stare into the watery depths.... Picture := e crypt Trigger := Fate Target := AllDelvers Result 1 Short := Gain Life! Result 1 Effect := BuffLife +1 Result 2 Short := Lose a Life! Result 2 Effect := Damage 1 Result 3 Short := Gain Life! Result 3 Effect := BuffLife +1 Result 4 Short := Lose a Life! Result 4 Effect := Damage 1 ID := OldWizard Name := Old Wizard Type := Dungeon Description := An old man leans on his twisted staff here. He babbles something about, "Harry Morton is an oversized, rat-faced sissy" and then asks you, "What? Are you Harry Morton's best friend?" He then casts some strange spell upon you.... Picture := e merchant Trigger := Fate Target := AllDelvers Result 1 Short := Lose Spells! Result 1 Effect := Steal Spell, Steal Spell, Steal Spell, Enemy 1 Wizard Result 2 Short := +1 Craft! Result 2 Effect := QuestCraft +1, Enemy 1 Wizard ID := SwampWitch Name := Swamp Witch Type := Stranger Description := Gathered around a black caldron is a gaggle of Witches. One cackles and tosses a handful of black dust into the pot. A cloud of smoke billows up and.... Picture := e witches Trigger := Fate Result 1 Short := You're a Toad! Result 1 Effect := Toad 120 Result 2 Short := You Find Gold! Result 2 Effect := RandomItemType 3 Gold Result 3 Short := You Find a Spell! Result 3 Effect := RandomItemType 1 Spell ID := TheLostCity Name := The Lost City Type := Stranger Description := The fabled Maze of the Lost City! But now you are presented with a question: Would you like to exchange 3 strength for 1 craft? (Yes) Or 3 speed for 1 defense? (No) Picture := e hedge maze Trigger := YesNo Result 1 Effect := QuestStrength -3, QuestCraft +1 Result 2 Effect := QuestSpeed -3, QuestDefense +1 ID := ThunderstoneTrap Name := Thunderstone Trap Type := Trap Description := The snap of a rope, a shadow overhead, and a sudden SLAM! Death from above!\\But after the dust settles, you see a few coins scattered about. Picture := e stonetrap Trigger := Fate Target := AllDelvers Result 1 Short := -3 Attack! Result 1 Effect := QuestAttack -3, RandomItemType 3 Gold Result 2 Short := -2 Attack! Result 2 Effect := QuestAttack -2, RandomItemType 2 Gold Result 3 Short := -1 Attack! Result 3 Effect := QuestAttack -1, RandomItemType 1 Gold ID := BadCompany Name := Bad Company Type := Stranger Description := A band of thugs surround your little party. "Say," the leader says. "You wanna make some quick bucks?" Picture := e robber Trigger := Fate Result 1 Short := Lose -3 Life! Result 1 Effect := BuffLife -3 Result 2 Short := Split the Booty! Result 2 Effect := RandomItem 3 Rare Result 3 Short := Stop the Crime! Result 3 Effect := QuestExperience 150 ID := DarkWizard Name := Dark Wizard Type := Stranger Description := The Dark Wizard has been watching you and now he judges your worth. Picture := e merchant Trigger := Fate Target := AllDelvers Result 1 Short := Unworthy! Result 1 Effect := Steal Spell Result 2 Short := Unworthy! Result 2 Effect := Damage 1 Result 3 Short := Worthy! Result 3 Effect := RandomItemType 1 Spell Result 3 Short := Worthy! Result 3 Effect := BuffLife +3 ID := WitchHunter Name := Witch Hunter Type := Stranger Description := The strangely clad Witch Hunger shouts at you: "Vile infidel! Are you a parctioner of the dark arts?!?" Do you allow him to search you? Picture := e robber Trigger := YesNo Target := AllDelvers Result 1 Effect := Steal Spell, Steal Spell, Steal Spell Result 2 Effect := CombatRule NoSpells, Enemy 1 TrollLeader ID := ShadowDweller Name := Shadow Dweller Type := Stranger Description := You've found the Shadow Dweller. His voice bellows deeply, "Let me have the life of one and I will save the life of all others?" Do you take this deal? Picture := e gaurdian door Trigger := YesNo Result 1 Effect := Damage 16, Item 5 RoundOGrog Result 2 Effect := None ID := SlightofHand Name := Slight of Hand Type := Stranger Description := The shadows move around you - but it's more likely just a cutpurse, thieving again. Like a dungeon gnat, he buzzes by annoyingly. It's only then that you notice something is missing.... Picture := e pick pocket Trigger := Fate Target := AllDelvers Result 1 Short := Swap Weapon! Result 1 Effect := Steal Weapon, RandomItemType 4 Weapon Result 2 Short := Swap Spell! Result 2 Effect := Steal Spell, RandomItemType 4 Spell Result 3 Short := Swap Armor! Result 3 Effect := Steal Armor, RandomItemType 4 Armor ID := Robbers Name := Robbers Type := Stranger Description := "Hey, bub," says a seedy looking fellow. "I can swipe what you need... for a price." Do you pay him? Picture := e robber Trigger := Gold 20 Duration := Permanent Result 1 Effect := RandomItem 1 Rare ID := DelverBody Name := Delver Body Type := Crypt Description := Out from under a fallen block of granite is a skeletal hand. Around the other side is.... Picture := e fallenstone Trigger := Fate Result 1 Short := Spirits! Result 1 Effect := RandomEnemyType 3 Spirt Result 2 Short := Nothing! Result 2 Effect := None Result 3 Short := A Weapon! Result 3 Effect := RandomItemType 1 Weapon Result 4 Short := Gold! Result 4 Effect := RandomItemType 2 Gold ID := SecretLab Name := Secret Lab Type := Stranger Description := You've stumbled upon a wizard's secret lab - and he doesn't look pleased. He growls, throws a vial on the floor, raises his spindly arms and.... Picture := e library Trigger := Fate Result 1 Short := Turns you into a toad! Result 1 Effect := Toad 90 Result 2 Short := Teleports you away! Result 2 Effect := Teleport A Result 3 Short := Hands you a spell! Result 3 Effect := RandomItemType 1 Spell Result 4 Short := Grants you craft! Result 4 Effect := QuestCraft +1 ID := MagicFlash Name := Magic Flash Type := Trap Description := FLASH! A bolt of magic energy rips down from a small blue cloud above you and zaps you on the head! Picture := e storm Trigger := Fate Target := AllDelvers Result 1 Short := Loose Craft! Result 1 Effect := QuestCraft -1 Result 2 Short := Ouch! Result 2 Effect := Damage 3 ID := MushroomPatch Name := Mushroom Patch Type := Shrine Description := A bizzare sight indeed: a patch of huge colorful mushrooms sprout from the rocky floor. Sure looks tasty! You take a bite.... Picture := e mushroomshrine Trigger := Fate Result 1 Short := Toad! Result 1 Effect := Toad 90 Result 2 Short := You find an apple! Result 2 Effect := Item 1 PoisonApple Result 3 Short := You find an apple! Result 3 Effect := Item 1 Apple Result 4 Short := Gain 3 life! Result 4 Effect := BuffLife +3 ID := FlashFlood Name := Flash Flood Type := Trap Description := A thunder clap and torrential rain! Suddenly a flood of water rushes around you, drenching you from head to toe! Picture := e storm Trigger := Fate Target := AllDelvers Result 1 Short := You lose items! Result 1 Effect := Steal Any Result 2 Short := 3 Damage! Result 2 Effect := Damage 3 Result 3 Short := Nothing happens! Result 3 Effect := None ID := LizardBlacksmith Name := Lizard Blacksmith Type := Stranger Description := A lizardman has laid out his wares for sale here. He hisses, "If you ssssee anything you would like, pleassssse don't hesssitate to assssk." Picture := e lizardmerchant Trigger := Merchant Result 1 Short := Decent Stuff! Result 1 Effect := Item 1 Sword, Item 1 Axe, Item 1 Bow, Item 1 HolyHandGrenade Result 2 Short := Good Stuff! Result 2 Effect := Item 1 EnchantedSword, Item 1 EnchantedAxe, Item 1 EnchantedBow, Item 1 HolyHandGrenade Result 3 Short := Good Stuff! Result 3 Effect := Item 1 MagicSword, Item 1 MagicAxe, Item 1 MagicBow, Item 1 HolyHandGrenade ID := TreasurePile Name := Treasure Pile Type := Dungeon Description := A glistening pile of coins are inside a hammered gold chest. Picture := e locked chest Trigger := Always Result 1 Effect := RandomItemType 5 Gold ID := ShadyBankvault Name := Shady Bankvault Type := Stranger Description := The large iron door here will keep all your goodies safe from prying eyes and thieving hands. Picture := e guarded door Trigger := Merchant Result 1 Short := Bag of Gold! Result 1 Effect := RandomItemType 1 Gold ID := Thief Name := Thief Type := Stranger Description := A shadowy figure slinks away in the dark - a lanky thief! You check through your possessions and find something is missing! Picture := e pick pocket Trigger := Fate Result 1 Short := A weapon! Result 1 Effect := Steal Weapon Result 2 Short := An item! Result 2 Effect := Steal Any Result 3 Short := Gold! Result 3 Effect := QuestGold -25 ID := Gargoyle Name := Gargoyle Type := Dungeon Description := A granite statue unfolds from the wall. A hideous Gargoyle! Do you draw your weapon and fight? Picture := e lotsomonsters Trigger := YesNo Result 1 Effect := Steal Weapon, Enemy 1 WarTroll Result 2 Effect := Enemy 1 WarTroll ID := MagicMushrooms Name := Magic Mushrooms Type := Shrine Description := A bizzare sight indeed: a patch of huge colorful mushrooms sprout from the rocky floor. Sure looks tasty! Do you take a bite? Picture := e mushroomshrine Trigger := YesNo Target := AllDelvers Duration := Permanent Result 1 Effect := BuffLife +10, QuestCraft -1 Result 2 Effect := None ID := HordeofUndead Name := Horde of Undead Type := Crypt Description := The stench in this area literally takes your breath away. Stinking dead things pile out from the tombs! Description := Table. They take away X craft (bad roll on table) before attacking en masse. Picture := e crypt Trigger := Fate Target := AllDelvers Result 1 Short := Lose Craft! Result 1 Effect := QuestCraft -1, RandomEnemyType 4 Spirt, RandomEnemyType 3 Spirt Result 2 Short := Spirits! Result 2 Effect := RandomEnemyType 3 Spirt, RandomEnemyType 2 Spirt ID := Drowned! Name := Drowned! Type := Trap Description := Through the cracks in the floor you can see and hear the rush of green water. The floor gives way and you're swept down under the poisonous currents! Picture := e portal Trigger := Fate Target := AllDelvers Result 1 Short := 10 Damage! Result 1 Effect := Damage 10, Poison 40 Result 2 Short := 6 Damage! Result 2 Effect := Damage 6, Poison 30 Result 3 Short := 3 Damage! Result 3 Effect := Damage 3, Poison 20 ID := EndofRainbow Name := End of the Rainbow Type := Shrine Description := Faith and begorra! You've found the fabled end of the rainbow! And what's an end of the rainbow without a pot of riches!! Picture := e land Trigger := Fate Result 1 Short := A little Gold! Result 1 Effect := RandomItemType 1 Gold Result 2 Short := Quiet a bit of Gold! Result 2 Effect := RandomItemType 3 Gold Result 3 Short := Quiet a bit of Gold! Result 3 Effect := RandomItemType 4 Gold Result 4 Short := ALOT of Gold! Result 4 Effect := Item 5 BagOfGold100 ID := FaerieRing Name := Faerie Ring Type := Shrine Description := Arranged around a circle of flowers and sweet rocks, a flickering candle sends pungent incense swirling up into the air. Picture := e shrine candle Trigger := Fate Target := AllDelvers Result 1 Short := Lose Strength! Result 1 Effect := QuestStrength -1 Result 2 Short := Nothing Happens! Result 2 Effect := None Result 3 Short := You find a Spell! Result 3 Effect := RandomItemType 1 Spell ID := WickedWitchsHouse Name := Wicked Witch's House Type := Stranger Description := "I have you now my pretty!" cackles a witch. "Bippity, boppity, boo!" And she laughs a cruel, cracked laugh that makes your blood congeal. Picture := e witches Trigger := Fate Target := AllDelvers Result 1 Short := Toad! Result 1 Effect := Toad 120 Result 2 Short := Lose Life! Result 2 Effect := BuffLife -6 ID := DarkElf Name := Dark Elf Type := Stranger Description := This dark creature is filled with a dark purpose. You are distracted by his eyes - they pierce your heart. A moment is all it takes for him to take what he wants.... Picture := e stranger02 Trigger := Always Result 1 Effect := QuestGold -50, Enemy 1 Neckerboss ID := Leprechaun2 Name := Leprechaun Type := Stranger Description := Tre-la-li-la-lay! The leprechaun winks and chuckles, flicking his fingers and clicking his toes. Picture := e thumbsup Trigger := Fate Result 1 Short := Exchange Items! Result 1 Effect := Steal Any, RandomItem 1 Common Result 2 Short := Exchange Items! Result 2 Effect := Steal Any, RandomItem 1 Uncommon Result 3 Short := Exchange Items! Result 3 Effect := Steal Any, RandomItem 1 Rare ID := KissFrog Name := Kiss the Frog Type := Dungeon Description := A fair frog await a kiss from a gentle passer buy. Do you give it a kiss? Picture := e frog rain Trigger := YesNo Duration := Permanent Result 1 Effect := Encounter KissFrogPoof Result 2 Effect := None ID := KissFrogPoof Name := Poof! Type := Unique Description := Seeing as the frog is so lovely, you lean down and give it a peck on the lips! Picture := e frog rain Trigger := Fate Result 1 Short := Toad! Result 1 Effect := Toad 90 Result 2 Short := Nothing Happens! Result 2 Effect := None Result 3 Short := Gain Gold! Result 3 Effect := RandomItemType 3 Gold Result 4 Short := Gain Gold! Result 4 Effect := RandomItemType 5 Gold ID := DreadfulFaerie Name := Dreadful Faerie Type := Crypt Description := A twinkle of light and a whisper of wind swirls about the faerie queen. She demands an offering of all your items from a Delver of her choosing. Give her this offering? Picture := e shrine candle Trigger := YesNo Result 1 Effect := Steal Any, Steal Any, Steal Any, Steal Any, Steal Any, Steal Any, Steal Any Result 2 Effect := Enemy 1 PyroWhisp ID := FaerieMaze Name := Faerie Maze Type := Dungeon Description := You've stepped into a hedge maze here in the middle of the dungeon. Yes, bushes trimmed to size, paths winding here and there. Will you ever escape? Picture := e hedge maze Trigger := Fate Duration := Permanent Result 1 Short := Turn Left! Result 1 Effect := Encounter FaerieMaze1 Result 2 Short := Turn Right! Result 2 Effect := Encounter FaerieMaze2 Result 3 Short := Go Straight! Result 3 Effect := Encounter FaerieMaze3 ID := FaerieMaze1 Name := Faerie Maze Type := Unique Description := You're lost in a hedge maze! Picture := e hedge maze Trigger := Fate Result 1 Short := Turn Left! Result 1 Effect := Encounter FaerieMaze2 Result 2 Short := Turn Right! Result 2 Effect := Encounter FaerieMaze3 Result 3 Short := Go Straight! Result 3 Effect := Encounter FaerieMaze1 Result 4 Short := Go Back! Result 4 Effect := Encounter FaerieMaze ID := FaerieMaze2 Name := Faerie Maze Type := Unique Description := You're lost in a hedge maze! Picture := e hedge maze Trigger := Fate Result 1 Short := Turn Left! Result 1 Effect := Encounter FaerieMaze3 Result 2 Short := Turn Right! Result 2 Effect := Encounter FaerieMaze2 Result 3 Short := Go Straight! Result 3 Effect := Encounter FaerieMaze1 Result 4 Short := Go Back! Result 4 Effect := Encounter FaerieMazeOut ID := FaerieMaze3 Name := Faerie Maze Type := Unique Description := You're lost in a hedge maze! Picture := e hedge maze Trigger := Fate Result 1 Short := Turn Left! Result 1 Effect := Encounter FaerieMaze3 Result 2 Short := Turn Right! Result 2 Effect := Encounter FaerieMaze Result 3 Short := Go Straight! Result 3 Effect := Encounter FaerieMazeOut Result 4 Short := Go Back! Result 4 Effect := Encounter FaerieMaze1 ID := FaerieMazeOut Name := Faerie Maze Type := Unique Description := FREEDOM! You found your way out!\\\\And a few bags of gold too! Picture := e hedge maze Trigger := Always Result 1 Effect := RandomItemType 3 Gold ID := FaerieMoon Name := Faerie Moon Type := Dungeon Description := Darkness falls over the dungeon. Certainly it is *always* dark in the dungeon, but this darkness is especially dark and forboding. Picture := e graveyard Trigger := Fate Result 1 Short := -3 Strength Result 1 Effect := QuestStrength -3 Result 2 Short := -2 Strength Result 2 Effect := QuestStrength -2 Result 3 Short := -1 Strength Result 3 Effect := QuestStrength -1 ID := WitchesBrew Name := Witches Brew Type := Stranger Description := Cackling witches stir their smokey pot. One of them turns to you, grins a toothy grin, and offers you a sip - for a mere 5 gold. Do you want it? Picture := e witches Trigger := Gold 10 Duration := Permanent Result 1 Effect := Item 1 Grog, Chance 50, Toad 60 Result 2 Effect := None ID := FaerieGate Name := Faerie Gate Type := Stranger Description := This is your opportunity to exit this infernal dungeon. Do you want to walk through the fabled Faerie Gate? Picture := e gaurdian door Trigger := YesNo Duration := Permanent Result 1 Effect := GameOver Result 2 Effect := None ID := TrollGame Name := Troll Game Type := Stranger Description := The trolls are playing a game of chance. Normally, you'd avoid such delays, but the trolls are very "insistent". You decide to sit in on a play for just a moment. Picture := e troll bridge Trigger := Fate Result 1 Short := Lose a Life! Result 1 Effect := BuffLife -3, Encounter TrollGameAgain Result 2 Short := Lose Gold! Result 2 Effect := QuestGold -10, Encounter TrollGameAgain Result 3 Short := Game Over! Result 3 Effect := None Result 4 Short := Game Over! Result 4 Effect := None ID := TrollGameAgain Name := Troll Game Type := Unique Description := The trolls insist that you keep playing. "To gets back your loses, chum," the fat one says. "Ah... sure," you agree meekly. Picture := e troll bridge Trigger := Always Result 1 Effect := Encounter TrollGame ID := TrollDabbler Name := Troll Dabbler Type := Dungeon Description := A group of trolls charges across the bridge (surprisingly stretching across an crack in the floor). Sheets of paper spiral out of the pack of one and you can make out a few spell inscriptions. Picture := e troll bridge Trigger := Fate Result 1 Short := 1 Spell! Result 1 Effect := RandomItemType 1 Spell, Enemy 3 WarTroll, Enemy 3 ArcherTroll Result 2 Short := 2 Spells! Result 2 Effect := RandomItemType 2 Spell, Enemy 3 WarTroll, Enemy 2 ArcherTroll Result 3 Short := 3 Spells! Result 3 Effect := RandomItemType 3 Spell, Enemy 2 WarTroll, Enemy 2 ArcherTroll ID := ArcherAttack Name := Archer Attack Type := Dungeon Description := Pointy arrows spring from every corner. If fate is with you, you may escape with your life. But if not.... Picture := e forest ambush Trigger := Fate Target := AllDelvers Result 1 Short := 3 Damage! Result 1 Effect := Damage 3, Enemy 5 ArcherTroll Result 2 Short := 2 Damage! Result 2 Effect := Damage 2, Enemy 4 ArcherTroll Result 1 Short := 1 Damage! Result 1 Effect := Damage 1, Enemy 3 ArcherTroll ID := FireTrap Name := Fire Trap Type := Trap Description := Scortching flames leap up all around you! Picture := e magma Trigger := Fate Target := AllDelvers Result 1 Short := 7 Damage! Result 1 Effect := Damage 7 Result 2 Short := 5 Damage! Result 2 Effect := Damage 5 Result 3 Short := 3 Damage! Result 3 Effect := Damage 3 Result 4 Short := No Damage! Result 4 Effect := None ID := TrollQueen Name := Troll Queen Type := Dungeon Description := GAAHH! A hideous troll lady is dripping ooze here. She screams at the sight of you - some type of alarm it seems because a troop of warriors stomp into the room! Picture := e lotsomonsters Trigger := Fate Result 1 Short := 7 Warriors! Result 1 Effect := Enemy 4 CommonTroll, Enemy 3 ArcherTroll, Encounter TrollQueen2 Result 2 Short := 6 Warriors! Result 2 Effect := Enemy 4 CommonTroll, Enemy 2 ArcherTroll, Encounter TrollQueen2 Result 3 Short := 4 Warriors! Result 3 Effect := Enemy 3 CommonTroll, Enemy 1 ArcherTroll, Encounter TrollQueen2 ID := TrollQueen2 Name := Troll Queen Type := Unique Description := Well! All that's left now is to dispatch the Troll Queen herself! Picture := e nymph Trigger := Always Result 1 Effect := Enemy 1 CommonTroll ID := TombofDragon Name := Tomb of the Dragon Type := Crypt Description := Spiderwebs and filth adorn the sepulcher of a granite dragon. As you approach to check for treasure, something rumbles from deep within.... Picture := e crypt Trigger := Fate Result 1 Short := Spirits! Result 1 Effect := RandomEnemyType 3 Spirit Result 2 Short := Fiends! Result 2 Effect := RandomEnemyType 3 Fiend Result 3 Short := Monsters! Result 3 Effect := RandomEnemyType 3 Monster Result 4 Short := Humanoids! Result 4 Effect := RandomEnemyType 3 Humanoid Result 5 Short := Animals! Result 5 Effect := RandomEnemyType 3 Animal ID := LizardRaider Name := Lizard Raider Type := Dungeon Description := The Lizard Raider is known throughout the land as a vicious predator - and now you face three of them. The tall one snarls and hisses as he hurls a spear at your party! Picture := e dungeon ambush Trigger := Fate Result 1 Short := 10 Damage! Result 1 Effect := Damage 10, Enemy 3 RobberKnifenose Result 2 Short := 5 Damage! Result 2 Effect := Damage 5, Enemy 3 RobberKnifenose Result 3 Short := Miss! Result 3 Effect := Enemy 3 RobberKnifenose ID := MicroBrewer Name := Micro Brewer Type := Stranger Description := A friendly brewer is selling cheap beer. Do you want to take a drink? Picture := e lizardmerchant Trigger := YesNo Duration := Permanent Result 1 Effect := Encounter MicroBrewerBeer Result 2 Effect := None ID := MicroBrewerBeer Name := Micro Brewer Type := Stranger Description := Looks tasty! So you take a long drink.... Picture := e lizardmerchant Trigger := Fate Result 1 Short := -1 Strength! Result 1 Effect := QuestStrength -1 Result 2 Short := 3 Damage! Result 2 Effect := Damage 3 Result 3 Short := Healed! Result 3 Effect := BuffLife +16 Result 4 Short := +1 Craft! Result 4 Effect := QuestCraft +1 ID := TrollPeddler Name := Troll Peddler Type := Stranger Description := Piles of herbs and colored bottles are offered by this foul smelling fellow. He offers to heal everyone for a mere 10 gold. Do you pay? Picture := e lizardmerchant Trigger := Gold 10 Target := AllDelvers Duration := Visits 5 Result 1 Effect := BuffLife +16