character archetype target (for balancing) -inital stats = 100 pts 60 pts net for: -beginning skill points (including pre-set skills) -pre-set disadvantages worth 10 pts average, 20 pts max (eg, ban on any armor) -'ready to learn' skills = 5pts each. -mercenary = 188 pts total + 5 skills available (5pts each) = 213pts -Initial Stats (91 pts): health 42 str 17 agil 14 intl 9 worth (20-stat) lunacy 19 1 revelry 19 1 wrath 20 0 pride 20 0 greed 16 4 lust 17 3 -beginning char skills: -begin with 70 skp -two weapons = 50 + 20 left over (or add ambidexterous skill and 4 point left over) -fighter skill set -battle armor - 22 skp in, 11 /level -blood shield - 0 skp in, 14/level -body building - 0 skp in, 7/level -Cleave - 0 skp in, 6/level -Health - 0 skp in, 15/level -Taunt - 0 skp in, 8/level -5 other skills available buy -no required disadvantages -Cleric archetype = 191pts + 4 skills available (5pts each) - edged weapon ban (~10pts) = 201pts -Initial Stats (91 pts): health 42 str 17 agil 14 intl 9 worth (20-stat) lunacy 19 1 revelry 19 1 wrath 20 0 pride 20 0 greed 16 4 lust 17 3 -beginning char skills: -begin with 70 skp -two weapons = 50 + 20 left over -base Cleric skills -battle armor - 11 skp in, 11/level -Lay Hands - 15 skp in, 15/level -Sacred Chant - 0 skp in, 9/level -Revive - 0 skp in, 13/level -Arcane Lore - 0 skp in, 5/level -Meditation - 4 skp in, 4/level -Willpower - 0 skp in, 15/level *ban on edged weapons - character cannot equip any weapon with sharp damage -Druid archetype = 187 pts + 3 skills available (5pts each) - 2 disadvantages (~10pts each) = 182 pts -Initial Stats (91 pts): health 42 str 17 agil 14 intl 9 worth (20-stat) lunacy 19 1 revelry 19 1 wrath 20 0 pride 20 0 greed 16 4 lust 17 3 -beginning char skills: -begin with 70 skp -two weapons = 50 + 20 left over -base Druid skills: -Lay Hands - 15 skp in, 15/level -Revive - 0 skp in, 13/level -Arcane Lore - 0 skp in, 5/level -Shapeshift - Dune Hound - 0 skp in, 15/level -Druid's armor - 11 skp in/ *ban on edged weapons - character cannot equip any weapon with sharp damage *restricted armor 'type' - item.Family = 'armor' and name includes wood/bone/fur -Talantan = 173pts total -60 skp -Initial Stats (113 pts): health 38 str 18 agil 12 intl 12 worth (20-stat) lunacy 14 6 revelry 12 8 wrath 14 6 pride 20 0 greed 14 6 lust 13 7 -Northlander = 160 pts. -60 skp -Initial Stats (100 pts): health 40 str 12 agil 18 intl 17 worth (20-stat) lunacy 19 1 revelry 19 1 wrath 16 4 pride 17 3 greed 18 2 lust 18 2 -Xal = 148 pts -60 skp -Initial Stats (88 pts): health 35 str 10 agil 19 intl 13 worth (20-stat) lunacy 18 2 revelry 18 2 wrath 19 1 pride 17 3 greed 19 1 lust 18 2 -Islander = 153 pts. -60 skp -Initial Stats (93 pts): health 45 str 20 agil 10 intl 11 worth (20-stat) lunacy 16 2 revelry 17 3 wrath 20 0 pride 20 0 greed 19 1 lust 19 1